Date: Tue, 25 Oct 1994 13:16:45 -0500
Non-Competitive Games
INFORMAZIONI SUL TESTO / DOCUMENTO
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Titolo Documento..........: Non-Competitive Games
Eventuale Revisione.......: 25 Ottobre 1994
Formato di Archiviazione..: ASCII
Visualizzatori Consigliati: LIST
Descrizione del Documento.: Elenco di giochi a carattere non competitivo
Contenuti Educativi.......: Sono giochi nei quali viene enfatizzata la
cooperazione e la fiducia reciproca.
Quota di Registrazione....: Nessuna
INFORMAZIONI SULL'AUTORE E SULLA SUA REPERIBILITA'
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Cognome e Nome..: Barb Stephens
Indirizzo.......: Creighton University
CAP/Citta'/Prov.: Omaha, NE 68178
Altro Indirizzo.: bsteph@creighton.edu
Eventuale Curatore del/i testo/i:
Cognome e Nome..: Gino Lucrezi
Nodo ScoutNet...: 1907:395/107
Tip on Forming a Circle:
Ask participants to form a fingertip circle. Bend the arms,
putting the hands at shoulder height, then turn the palms away from
the shoulders. Join fingertips with the two participants on either
side. This puts just the right amount of space between players!
Cooperative Musical Hoops
This has the same basic
rules as the traditional game of musical chairs except no one is ever out.
Spread hula-hoops on the floor and play lively, fun music. As you remove the
hoops, let the group know that no one is out. Let them figure out that they may
share the hoops in order to remain playing. It's fun to see how many
people can share a hoop.
People to People
Everyone has a partner except for
the leader. The leader chants body parts for partners to touch. For example:
"head to head" or "elbow to elbow." After doing a few of these the leader calls
out "people to people," at which time everyone, including the
leader, must find a new partner (thus there's a new leader). The
game continues in this fashion.
Group Juggling
Players form a circle. The leader
gives each member a number. Consecutively numbered people should not be near
each other, but across the circle from each other. The players must then toss a
ball starting with person #1 up to the last numbered person
who returns the ball to person #1. As the players get used to the
pattern
with one ball, add another, and another, etc. For smaller children, whose
coordination is still developing, use stuffed animals to toss. Lower elementary
children can use
medium to large nerf balls, while junior high and above can use
tennis balls.
Hoop Circle
Have players form a circle and join
hands. The leader has a hula-hoop resting on his arm (and is holding hands with
those beside him/her). Without breaking hands, the leader must pass the hoop to
the next person and it continues around the circle with each player
stepping into the hoop and then over his/her head and on to the next
person.
Once this concept is
learned, see if you can get two players through the hoop together, then three
and so on. Some little kids
have actually gotten five in at a time!
Moonball
Players begin by forming a circle. Toss a
beach ball or balloon ball (balloon with cloth cover) into the circle and see
how long the group can keep the ball in the air (count number of hits). If the
ball hits the ground, start again and try to improve your record. Help teach
problem solving: When the ball hits the ground, ask the group what they think
will help them do better. Then try their
suggestions.
Zoom
Have players form a circle. Players must get
in the zoom position (leaning into the circle, one foot in front of the other,
both hands on the front knee) - "assume the zoom." Begin by passing the word
"zoom" around the circle (verbally). You can't "pass" the
"zoom" until you've received "it." Record the time it takes to get the
word
all the way around the circle. Ask for suggestions on how to improve your time.
Try to beat your previous time. Incorporate any
reasonable suggestions.
Human Knot
Ask a group of ten or thirteen people to
form a tight circle. Have each person extend both hands into the center, and
grasp the hand of two different people. When this is completed, the group
must then untangle the knot they have created.
Physical
hand-to-hand contact may not be broken to untangle the knot. Grips may change
and palms may pivot on one another, but contact must be maintained. If time is
running out, the problem can be simplified by breaking one grip and asking the
group to form
a single line instead of a circle.
All Aboard
The goal is to get a group of twelve to
sixteen people on a two-foot square platform without anyone touching the ground.
Rules:
- Each person must have both feet off the ground
- Everyone in the group must remain on the platform for at least 10 seconds
- Participants can not lay on top of each other, forming a dog pile, as a solution to this activity
Variation: use hula-hoops instead of platforms.
Blind Height Alignment
Blindfold each member of the
group, and instruct them to align themselves according to height. The group is
not allowed to talk to each other, and blindfolds must remain in place
throughout this
activity.
Blind Square
The object of this game is to have a
group of at least eight participants form a perfect square while blindfolded.
After participants have put on blindfolds, place a rope that is tied in a
circle, in each person's hands. Participants must then form the rope
into the shape of a square. When they believe the square has been
formed, the participants place the rope carefully on the
ground and remove their blindfolds. All participants must have at least on
hand
on the rope at all times.
Variation: after
successfully forming a square, try a triangle, or another shape.
Barb Stephens bsteph@creighton.edu
Creighton University Phone: (402) 280-2263
Omaha, NE 68178 Fax: (402) 280-2573